

I don’t typically enjoy ending themes in RPGs and games in general, and it feels a little unorthodox to start an article like this by talking about the ending theme, but that’s what we’re gonna do today.

As I got into listening to the game’s (mostly) excellent soundtrack, that world focus became increasingly clear to me as well. Without getting into heavy spoiler territory, after having had some time to ruminate on the game’s strengths and flaws, I think it’s pretty safe to say that the developers were highly focused on fleshing out Orsterra, along with its history and lore.

Possibly one of the most divisive aspects about Octopath Traveler is its split focus on its eight protagonists and the in-game world, Orsterra.
